// // UDP ping command // Model 1, does UDP work inline // // this doesn't use ZeroMQ at all package main import ( "fmt" "log" "syscall" "time" ) const ( PING_PORT_NUMBER = 9999 PING_MSG_SIZE = 1 PING_INTERVAL = 1000 * time.Millisecond // Once per second ) func main() { log.SetFlags(log.Lshortfile) // Create UDP socket fd, err := syscall.Socket(syscall.AF_INET, syscall.SOCK_DGRAM, syscall.IPPROTO_UDP) if err != nil { log.Fatalln(err) } // Ask operating system to let us do broadcasts from socket if err := syscall.SetsockoptInt(fd, syscall.SOL_SOCKET, syscall.SO_BROADCAST, 1); err != nil { log.Fatalln(err) } // Bind UDP socket to local port so we can receive pings if err := syscall.Bind(fd, &syscall.SockaddrInet4{Port: PING_PORT_NUMBER, Addr: [4]byte{0, 0, 0, 0}}); err != nil { log.Fatalln(err) } buffer := make([]byte, PING_MSG_SIZE) // We use syscall.Select to wait for activity on the UDP socket. // We send a beacon once a second, and we collect and report // beacons that come in from other nodes: rfds := &syscall.FdSet{} timeout := &syscall.Timeval{} // Send first ping right away ping_at := time.Now() bcast := &syscall.SockaddrInet4{Port: PING_PORT_NUMBER, Addr: [4]byte{255, 255, 255, 255}} for { dur := int64(ping_at.Sub(time.Now()) / time.Microsecond) if dur < 0 { dur = 0 } timeout.Sec, timeout.Usec = dur/1000000, dur%1000000 FD_ZERO(rfds) FD_SET(rfds, fd) _, err := syscall.Select(fd+1, rfds, nil, nil, timeout) if err != nil { log.Fatalln(err) } // Someone answered our ping if FD_ISSET(rfds, fd) { _, addr, err := syscall.Recvfrom(fd, buffer, 0) if err != nil { log.Fatalln(err) } a := addr.(*syscall.SockaddrInet4) fmt.Printf("Found peer %v.%v.%v.%v:%v\n", a.Addr[0], a.Addr[1], a.Addr[2], a.Addr[3], a.Port) } if time.Now().After(ping_at) { // Broadcast our beacon fmt.Println("Pinging peers...") buffer[0] = '!' if err := syscall.Sendto(fd, buffer, 0, bcast); err != nil { log.Fatalln(err) } ping_at = time.Now().Add(PING_INTERVAL) } } } func FD_SET(p *syscall.FdSet, i int) { p.Bits[i/64] |= 1 << uint(i) % 64 } func FD_ISSET(p *syscall.FdSet, i int) bool { return (p.Bits[i/64] & (1 << uint(i) % 64)) != 0 } func FD_ZERO(p *syscall.FdSet) { for i := range p.Bits { p.Bits[i] = 0 } }